Americans, as a whole, spend more time playing video games than
they do watching the CW. And video games—the real “5th
Network”–may even be closing in on NBC. |
Those are just a few of the conclusions that can be drawn of a new
report issued by Nielsen PreView called The Video Game Handbook,
which provides marketers a sense of the scope and scale of the
growing video game audience. According to the data derived from
Nielsen’s National People Meter back in the fourth quarter of last
year, usage of console video games (gaming systems which are
connected to a user’s TV) accounted for a whopping 64 billion
minutes in December. |
In fact, big time gamers are also big time TV viewers: The top
quintile of gamers—who average 93 minutes of console usage per
day–consumed as many minutes of TV as the weakest video game
users, according to the research cited. “Gamers are a sophisticated
media consumer, digesting media at a higher rate than the average,”
reads the report. |
Interestingly, video game users appear to shift back and forth from
video game mode to TV mode in a consistent pattern. Among console
users, their gaming peaks around 7:00 p.m. while TV viewing peaks
around 9:00 p.m. That perhaps indicates that advertisers should
attempt to use both media to reach consumers in tandem, said
Nielsen. “In general, many gamers give way to the primetime TV hour
as it approaches, indicating a complementary approach to the two
mediums would be most efficient,” read the report. |
Nielsen’s report also puts one more nail in the coffin for the
enduring young male, pasty-faced gamer stereotype. Console game
usage has become more and more mainstream, particularly with the
explosion in popularity of the family friendly Nintendo Wii, which
has sold 18 million consoles versus 11.6 million for the Xbox 360
and 5.7 million for Sony’s PlayStation3. Read more at www.mediaweek.com |
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