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<channel>
	<title>Bit Briefs  &#187; In-Game Advertising</title>
	<atom:link href="http://bitbriefs.amplify.com/category/in-game-advertising/feed" rel="self" type="application/rss+xml" />
	<link>http://bitbriefs.amplify.com</link>
	<description>Marketing Trends, News and Statistics</description>
	<pubDate>Fri, 30 Jul 2010 21:20:14 +0000</pubDate>
	
	<language>en</language>
			<item>
		<title>World of Warcraft One of the Internet&#8217;s High Revenue Social Networks</title>
		<link>http://bitbriefs.amplify.com/2010/07/12/world-of-warcraft-one-of-the-internets-high-revenue-social-networks/</link>
		<comments>http://bitbriefs.amplify.com/2010/07/12/world-of-warcraft-one-of-the-internets-high-revenue-social-networks/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 14:19:13 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[barack obama]]></category>

		<category><![CDATA[facebook]]></category>

		<category><![CDATA[million]]></category>

		<category><![CDATA[subscribers]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://bitbriefs.amplify.com/2010/07/12/world-of-warcraft-one-of-the-internets-high-revenue-social-networks/</guid>
		<description><![CDATA[Clipped from www.mediapost.comSee more at www.mediapost.com&#160;]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 2C96A412-604C-4CAF-90E9-58E35E43E4D6 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&#038;art_aid=131322&#038;nid=116153" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&#038;art_aid=131322&#038;nid=116153">www.mediapost.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.mediapost.com/publications/?fa=Articles.showArticle&#038;art_aid=131322&#038;nid=116153"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content7.clipmarks.com/clog_clip_cache/amplify.com/2C96A412-604C-4CAF-90E9-58E35E43E4D6/3EE95525-99A9-4CAA-AB28-E74B7E1B50A0" alt="World of Warcraft"  width="384" height="189"/></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&#038;art_aid=131322&#038;nid=116153" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&#038;art_aid=131322&#038;nid=116153">See more at www.mediapost.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=131322&amp;nid=116153</amplify:clipsource>
<amplify:clipsourceshort>www.mediapost.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Online Gamers Not Paying to Play</title>
		<link>http://bitbriefs.amplify.com/2010/06/10/online-gamers-not-paying-to-play/</link>
		<comments>http://bitbriefs.amplify.com/2010/06/10/online-gamers-not-paying-to-play/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 23:52:48 +0000</pubDate>
		<dc:creator>Clip Tuck</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[emarketer]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[lightspeed research]]></category>

		<category><![CDATA[social gaming shows potential]]></category>

		<category><![CDATA[us internet]]></category>

		<guid isPermaLink="false">http://bitbriefs.amplify.com/2010/06/10/online-gamers-not-paying-to-play/</guid>
		<description><![CDATA[Clipped from www.emarketer.com
Trendstream and Lightspeed Research estimated that 25% of US Internet users ages 16 to 64 played social games monthly in February 2010. Based on eMarketer&#8217;s estimate of 160 million US Internet users ages 18 to 64 (the closest age range to Trendstream/Lightspeed&#8217;s survey), this represents nearly 40 million users.

 
Relatively few of those [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: D6145812-5F15-4B21-A3AE-87DB3A80B196 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007746" href="http://www.emarketer.com/Article.aspx?R=1007746">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007746"><table cellpadding="0" cellspacing="0"><tr><td><h3><img border="0" alt="Online Gaming Activities of US Internet Users, February 2010 (% of respondents)" src="http://www.emarketer.com/images/chart_gifs/114001-115000/114703.gif" />
</h3></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007746"><table cellpadding="0" cellspacing="0"><tr><td><p><a rel="nofollow" href="http://www.trendstream.net">Trendstream</a> and <a rel="nofollow" href="http://www.lightspeedresearch.com">Lightspeed Research</a> estimated that 25% of US Internet users ages 16 to 64 played social games monthly in February 2010. Based on eMarketer&#8217;s estimate of 160 million US Internet users ages 18 to 64 (the closest age range to Trendstream/Lightspeed&#8217;s survey), this represents nearly 40 million users.

 
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007746"><table cellpadding="0" cellspacing="0"><tr><td><p>Relatively few of those gamers are paying to play or to purchase virtual goods and currency, although those revenue streams make up a large percentage of total social gaming dollars. Other marketing opportunities abound, including custom games, product placements, in-game items, display ads and other branding plays.

</p><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007746" href="http://www.emarketer.com/Article.aspx?R=1007746">Read more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007746</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>13% of Online Users Bought Virtual Goods in Last 12 Months</title>
		<link>http://bitbriefs.amplify.com/2010/06/01/13-of-online-users-bought-virtual-goods-in-last-12-months/</link>
		<comments>http://bitbriefs.amplify.com/2010/06/01/13-of-online-users-bought-virtual-goods-in-last-12-months/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 16:22:15 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Consumer Packaged Goods]]></category>

		<category><![CDATA[Conversion Metrics]]></category>

		<category><![CDATA[Digital Media Mix]]></category>

		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Viral Marketing]]></category>

		<category><![CDATA[annual survey]]></category>

		<category><![CDATA[digital]]></category>

		<category><![CDATA[magid associates]]></category>

		<category><![CDATA[north america]]></category>

		<category><![CDATA[playspan release]]></category>

		<guid isPermaLink="false">http://bitbriefs.amplify.com/2010/06/01/13-of-online-users-bought-virtual-goods-in-last-12-months/</guid>
		<description><![CDATA[Clipped from www.prweb.com   
                  
                    
            [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: D5400474-3985-40B3-B7F0-2DE4A194D1EC CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.prweb.com/releases/2010/05/prweb4059764.htm" href="http://www.prweb.com/releases/2010/05/prweb4059764.htm">www.prweb.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><table align="left" id="AutoGeneratedID-0"><tbody><tr>   <td valign="top" align="center"><table width="250px">
                  <tbody><tr>
                    <td>
                      <img src="http://www.prweb.com/images_v4/quote_left.gif" />
                        <a rel="nofollow" title="http://www.playspan.com" href="http://www.playspan.com">&#8220;There&#8217;s been a substantial increase in the number of consumers buying digital goods and an upward trend of players spending more on average than in the previous year,&#8221; said Mike Vorhaus, President, Magid Advisors.</a>
                      <img src="http://www.prweb.com/images_v4/quote_right.gif" />
                    </td>
                  </tr>
                </tbody></table></td></tr></tbody></table></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><p>
According to the study, 13% of the overall population surveyed reported that they had bought virtual goods in the last 12 months, with the mean of digital good purchase up 14% from $87 in 2009 to $99 in 2010. The median of digital goods purchase is $50 in 2010, a 67% improvement from $30 in 2009. In terms of the heaviest concentration of digital goods buyers, iPhone owners took over the #1 spot, moving from 28% of iPhone owners in 2009 to 43% in 2010. Virtual worlds came in second place with 41% of regular visitors having bought a digital good. Of weekly handheld and mobile gamers, 33% and 32%, respectively, bought digital goods. Overall, more than one-fifth (21%) of those who bought digital goods said they plan to spend more in the next 12 months. Among ways to purchase digital goods, 16% of digital goods buyers say they have used Facebook Credits.
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><p>
Largest demographic of consumers who have reported buying virtual goods:<br />
1. Males ages 18 to 24 (31%)<br />
2. Males ages 8 to 11 and 12 to 17 (both at 23%)<br />
3. Males 25 to 34 (21%)<br />
4. Females ages 8 to 11 (16%)<br />
5. Females ages 12 to 17 (15%)<br />
6. Females ages 18 to 24 (14%)
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><p>
Where consumers are buying from:<br />
1. In a game (57%)<br />
2. The official Web site outside the virtual world or game (38%)<br />
3. E-commerce site such as PlaySpan (16%)<br />
4. Another player (8%)<br />
5. Other (8%)<br />
6. Not sure (8%)
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><p>
Type of game or environment where consumers have bought from:<br />
1. A free, web-based game (37%)<br />
2. A social network site, other than a game (31%)<br />
3. A free multiplayer computer game (29%)<br />
4. A game on a social network site (29%)<br />
5. A connected console marketplace (21%)<br />
6. A paid, subscription based multiplayer game (18%)<br />
7. An online virtual world (11%)<br />
8. Other (6%)
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.prweb.com/releases/2010/05/prweb4059764.htm"><table cellpadding="0" cellspacing="0"><tr><td><p>
Concentration of virtual goods purchasers within ethnic groups:<br />
1. Asian American (26%)<br />
2. Latinos (20%)<br />
3. African American or Black (15%)<br />
4. Caucasians (11%)<br />
5. All others (12%)
</p><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.prweb.com/releases/2010/05/prweb4059764.htm" href="http://www.prweb.com/releases/2010/05/prweb4059764.htm">Read more at www.prweb.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.prweb.com/releases/2010/05/prweb4059764.htm</amplify:clipsource>
<amplify:clipsourceshort>www.prweb.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Profile of Social Gamers</title>
		<link>http://bitbriefs.amplify.com/2010/02/26/profile-of-social-gamers/</link>
		<comments>http://bitbriefs.amplify.com/2010/02/26/profile-of-social-gamers/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 15:13:51 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Demographics and Psychographics]]></category>

		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[players]]></category>

		<category><![CDATA[popcap games]]></category>

		<category><![CDATA[profiling social gamers]]></category>

		<category><![CDATA[uk internet]]></category>

		<category><![CDATA[weekly]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2010/02/26/profile-of-social-gamers/</guid>
		<description><![CDATA[Clipped from www.emarketer.comIf you aren&#8217;t one of the 24% of US and UK Internet users playing social games at least weekly, you may have seen the traces of those players and their FarmVille or Scrabble exploits in your Facebook newsfeed. PopCap Games, maker of several popular titles, explored the demographics of the group in its [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 58524E75-D1E7-4664-9570-1E5FB9AAB0B4 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007537" href="http://www.emarketer.com/Article.aspx?R=1007537">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007537"><table cellpadding="0" cellspacing="0"><tr><td><p>If you aren&#8217;t one of the 24% of US and UK Internet users playing social games at least weekly, you may have seen the traces of those players and their FarmVille or Scrabble exploits in your Facebook newsfeed. <a rel="nofollow" href="http://www.popcap.com">PopCap Games</a>, maker of several popular titles, explored the demographics of the group in its &#8220;2010 Social Gaming Research&#8221; report.

</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007537"><table cellpadding="0" cellspacing="0"><tr><td><p>More than one-half of players are female, and the average US player is 48 years old. Relatively few US weekly gamers are under 30, while nearly one-half are over 50.

 
</p></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007537"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content6.clipmarks.com/clog_clip_cache/amplify.com/58524E75-D1E7-4664-9570-1E5FB9AAB0B4/9D8EA12F-5143-4C5E-9CFA-BF4BCC9C9C23" alt="UK and US Social Game Players, by Age, January 2010 (% of respondents)" width="324"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007537" href="http://www.emarketer.com/Article.aspx?R=1007537">See more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007537</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>CHART:  Advertising Tactics Trusted by Internet Users</title>
		<link>http://bitbriefs.amplify.com/2010/02/11/chart-advertising-tactics-trusted-by-internet-users/</link>
		<comments>http://bitbriefs.amplify.com/2010/02/11/chart-advertising-tactics-trusted-by-internet-users/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:25:09 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Ad Networks, Ad Exchanges, Portals]]></category>

		<category><![CDATA[Ad Spending]]></category>

		<category><![CDATA[Affiliate and Lead Gen]]></category>

		<category><![CDATA[Analytics &amp; Measurement]]></category>

		<category><![CDATA[B2B Online Marketing]]></category>

		<category><![CDATA[Behavioral Targeting]]></category>

		<category><![CDATA[Branding]]></category>

		<category><![CDATA[Buzz Monitoring &amp; Reputation Management]]></category>

		<category><![CDATA[Conversion Metrics]]></category>

		<category><![CDATA[Creative/Copy Best Practices]]></category>

		<category><![CDATA[Demographics and Psychographics]]></category>

		<category><![CDATA[Digital Marketing Case Studies]]></category>

		<category><![CDATA[Digital Media Mix]]></category>

		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[Direct Response]]></category>

		<category><![CDATA[Email Marketing]]></category>

		<category><![CDATA[Finance Industry]]></category>

		<category><![CDATA[General Marketing]]></category>

		<category><![CDATA[Geographic Insights]]></category>

		<category><![CDATA[Healthcare and Medicine]]></category>

		<category><![CDATA[Higher Education]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[Integration and Convergence]]></category>

		<category><![CDATA[International Digital Marketing]]></category>

		<category><![CDATA[Mobile Phone Marketing]]></category>

		<category><![CDATA[Online Display &amp; Rich Media]]></category>

		<category><![CDATA[Online Video]]></category>

		<category><![CDATA[Retail and eCommerce]]></category>

		<category><![CDATA[SEO - Search Engine Optimization]]></category>

		<category><![CDATA[Search Engine Marketing Statistics]]></category>

		<category><![CDATA[Search Engines - Google, Yahoo, MSN, etc]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Travel, Tourism and Hospitality]]></category>

		<category><![CDATA[User Generated - Blogs, Forums, Reviews, etc]]></category>

		<category><![CDATA[Viral Marketing]]></category>

		<category><![CDATA[brands]]></category>

		<category><![CDATA[earned]]></category>

		<category><![CDATA[earned media]]></category>

		<category><![CDATA[emarketer]]></category>

		<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2010/02/11/chart-advertising-tactics-trusted-by-internet-users/</guid>
		<description><![CDATA[Clipped from www.emarketer.comSee more at www.emarketer.com&#160;]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 82A4CD0C-16C7-4AD3-A11F-59D77B36806E CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007510" href="http://www.emarketer.com/Article.aspx?R=1007510">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007510"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content8.clipmarks.com/clog_clip_cache/amplify.com/82A4CD0C-16C7-4AD3-A11F-59D77B36806E/63941EF6-5AEB-4ABA-8872-2E55B7D7C821" alt="Advertising Tactics/Media Trusted* by Internet Users in North America, by Age, April 2009 (% of respondents)" width="324"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007510" href="http://www.emarketer.com/Article.aspx?R=1007510">See more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007510</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>June 2009 Video Game Console Usage and Statistics</title>
		<link>http://bitbriefs.amplify.com/2009/08/14/june-2009-video-game-console-usage-and-statistics/</link>
		<comments>http://bitbriefs.amplify.com/2009/08/14/june-2009-video-game-console-usage-and-statistics/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 20:16:01 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/08/14/june-2009-video-game-console-usage-and-statistics/</guid>
		<description><![CDATA[Clipped from blog.nielsen.comNielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.Video game consoles [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 69667D6C-03F0-41DD-8A2D-994C6BC868CD CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/" href="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/">blog.nielsen.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><P>Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.</P></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content8.clipmarks.com/clog_clip_cache/bitbriefs.com/69667D6C-03F0-41DD-8A2D-994C6BC868CD/C7F12F7F-394C-446D-82C3-00E6B29D9309" alt="" width="384"></div></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><LI>Video game consoles are not just being played by kids - just under 50% of gameplay came from adults 18+</LI></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content9.clipmarks.com/clog_clip_cache/bitbriefs.com/69667D6C-03F0-41DD-8A2D-994C6BC868CD/C773C7BD-08C1-4893-BA28-D8B0C8603763" alt="" width="293"></div></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content6.clipmarks.com/clog_clip_cache/bitbriefs.com/69667D6C-03F0-41DD-8A2D-994C6BC868CD/9A1EF919-AFA8-4433-8F5B-32CB31E6D3FC" alt="" width="384"></div></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content7.clipmarks.com/clog_clip_cache/bitbriefs.com/69667D6C-03F0-41DD-8A2D-994C6BC868CD/262DB059-6B63-4B99-9CAA-76EDA9DD41D0" alt="" width="384"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/" href="http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/">See more at blog.nielsen.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/08/14/june-2009-video-game-console-usage-and-statistics/feed/</wfw:commentRss>
	<amplify:clipsource>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/</amplify:clipsource>
<amplify:clipsourceshort>blog.nielsen.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>comScore Research:  Online Influences Offline Behavior</title>
		<link>http://bitbriefs.amplify.com/2009/08/03/comscore-research-online-influences-offline-behavior/</link>
		<comments>http://bitbriefs.amplify.com/2009/08/03/comscore-research-online-influences-offline-behavior/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:18:20 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Ad Networks, Ad Exchanges, Portals]]></category>

		<category><![CDATA[Ad Spending]]></category>

		<category><![CDATA[Affiliate and Lead Gen]]></category>

		<category><![CDATA[Analytics &amp; Measurement]]></category>

		<category><![CDATA[B2B Online Marketing]]></category>

		<category><![CDATA[Behavioral Targeting]]></category>

		<category><![CDATA[Branding]]></category>

		<category><![CDATA[Consumer Electronics]]></category>

		<category><![CDATA[Consumer Packaged Goods]]></category>

		<category><![CDATA[Conversion Metrics]]></category>

		<category><![CDATA[Creative/Copy Best Practices]]></category>

		<category><![CDATA[Demographics and Psychographics]]></category>

		<category><![CDATA[Digital Marketing Case Studies]]></category>

		<category><![CDATA[Digital Media Mix]]></category>

		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[Direct Response]]></category>

		<category><![CDATA[Email Marketing]]></category>

		<category><![CDATA[Finance Industry]]></category>

		<category><![CDATA[General Marketing]]></category>

		<category><![CDATA[Geographic Insights]]></category>

		<category><![CDATA[Healthcare and Medicine]]></category>

		<category><![CDATA[Higher Education]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[Integration and Convergence]]></category>

		<category><![CDATA[International Digital Marketing]]></category>

		<category><![CDATA[Mobile Phone Marketing]]></category>

		<category><![CDATA[Online Display &amp; Rich Media]]></category>

		<category><![CDATA[Online Video]]></category>

		<category><![CDATA[Retail and eCommerce]]></category>

		<category><![CDATA[SEO - Search Engine Optimization]]></category>

		<category><![CDATA[Search Engine Marketing Statistics]]></category>

		<category><![CDATA[Search Engines - Google, Yahoo, MSN, etc]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Tips - Search Marketing]]></category>

		<category><![CDATA[Traditional Marketing Media]]></category>

		<category><![CDATA[Travel, Tourism and Hospitality]]></category>

		<category><![CDATA[User Generated - Blogs, Forums, Reviews, etc]]></category>

		<category><![CDATA[Viral Marketing]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/08/03/comscore-research-online-influences-offline-behavior/</guid>
		<description><![CDATA[No CommentaryClipped from www.mediapost.com
Several comScore studies have confirmed that online campaigns drive offline sales, according to Fulgoni. In the first study, comScore took four categories, 53 brands and 200 of the most trafficked sites. The company looked at people exposed to display advertising and what they did in the month following. Findings reveal that 18% [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 319889F9-6558-41C0-A4BC-EF45731F1FA7 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891">www.mediapost.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891"><table cellpadding="0" cellspacing="0"><tr><td><P>
Several comScore studies have confirmed that online campaigns drive offline sales, according to Fulgoni. In the first study, comScore took four categories, 53 brands and 200 of the most trafficked sites. The company looked at people exposed to display advertising and what they did in the month following. Findings reveal that 18% searched on the brand advertised and 29% went to the advertisers&#8217; sites. Consumers
who were exposed to the display advertising spent 55% more time than the average visitors to these sites the next month. The rise in time spent is matched by a similar increase in page views &#8212; about 51%. </P></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891"><table cellpadding="0" cellspacing="0"><tr><td><P>
Then, comScore analyzed the impact that online campaigns have on retail sales by matching the name and the address of consumers to retail loyalty card databases. The supermarket Kroger, for example, has issued about 60 million loyalty cards, which provide a massive data set to understand the degree that online search and display campaigns drive retail sales. The findings suggest a lift that is five times stronger when people are exposed to search ads alone, compared with display. Search alone produces an 82% lift, compared with display at 16%, and 119% when search and display are combined. About 82% of online ad campaigns measured by comScore have generated an average lift of 22% in CPG brand sales in retail stores. </P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891">Read more at www.mediapost.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/08/03/comscore-research-online-influences-offline-behavior/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=110891</amplify:clipsource>
<amplify:clipsourceshort>www.mediapost.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>In-Game Advertising Spending will Increase to $681 Million in 2013</title>
		<link>http://bitbriefs.amplify.com/2009/07/29/in-game-advertising-spending-will-increase-to-681-million-in-2013/</link>
		<comments>http://bitbriefs.amplify.com/2009/07/29/in-game-advertising-spending-will-increase-to-681-million-in-2013/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:46:24 +0000</pubDate>
		<dc:creator>The Big Clipper</dc:creator>
		
		<category><![CDATA[Ad Spending]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/07/29/in-game-advertising-spending-will-increase-to-681-million-in-2013/</guid>
		<description><![CDATA[No CommentaryClipped from www.adweek.comNEW YORK As the U.S. videogame industry continues to grow in
the next several years, dollars spent on in-game advertising will
increase accordingly.
By 2013, marketers will spend a total of $681 million on in-game
advertising, up from $403 million in 2008, per eMarketer. During the
forecast period, the relative mix of console/PC-based and Web-based
advertising will shift [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 452CA6F0-E679-4CC8-ABA4-AEBCFAEE59BA CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e" href="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e">www.adweek.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e"><table cellpadding="0" cellspacing="0"><tr><td><B>NEW YORK</B> As the U.S. videogame industry continues to grow in
the next several years, dollars spent on in-game advertising will
increase accordingly.</td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content9.clipmarks.com/clog_clip_cache/amplify.com/452CA6F0-E679-4CC8-ABA4-AEBCFAEE59BA/A5D924DC-0754-4956-BA92-6398D202170A" alt="" width="384"></div></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
By 2013, marketers will spend a total of $681 million on in-game
advertising, up from $403 million in 2008, per <a rel="nofollow" href="http://www.emarketer.com" target="_blank"><U>eMarketer</U></A>. During the
forecast period, the relative mix of console/PC-based and Web-based
advertising will shift slightly toward the latter, with 75 percent
of the total spent online in 2013.</DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
A growing number of ad-supported online games are also available to
consumers for free. Surveys show that gamers have largely accepted
the bargain of free game play in exchange for exposure to ads. This
puts marketers in the pole position to make their brands part of
the gaming experience through banner and video ads, sponsored
sessions, product placements or other vehicles.</DIV><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e" href="http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e">Read more at www.adweek.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/07/29/in-game-advertising-spending-will-increase-to-681-million-in-2013/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.adweek.com/aw/content_display/news/agency/e3i64d7e42a898297d74ae78253b44cee7e</amplify:clipsource>
<amplify:clipsourceshort>www.adweek.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>More Americans Play Video Games Than Go Out to Movies</title>
		<link>http://bitbriefs.amplify.com/2009/07/10/more-americans-play-video-games-than-go-out-to-movies/</link>
		<comments>http://bitbriefs.amplify.com/2009/07/10/more-americans-play-video-games-than-go-out-to-movies/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 14:31:43 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/07/10/more-americans-play-video-games-than-go-out-to-movies/</guid>
		<description><![CDATA[No CommentaryClipped from www.npd.comPORT WASHINGTON, NEW YORK, May 20, 2009 &#8211; According to The NPD Group, a leader in market research for the  entertainment industry, nearly  two out of three Americans (63 percent) have played a video game in the past  six months. While that level of penetration does not begin to [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 39E49D27-F8C6-4B87-ADB5-47A8A4F2CE83 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.npd.com/press/releases/press_090520.html" href="http://www.npd.com/press/releases/press_090520.html">www.npd.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.npd.com/press/releases/press_090520.html"><table cellpadding="0" cellspacing="0"><tr><td><P><STRONG>PORT WASHINGTON</STRONG><STRONG>, NEW YORK</STRONG><STRONG>, May 20, 2009</STRONG><STRONG> </STRONG>&#8211; According to The NPD Group, a leader in <a rel="nofollow" target="_blank" href="http://www.npd.com">market research</A> for the  entertainment industry, nearly  two out of three Americans (63 percent) have played a video game in the past  six months. While that level of penetration does not begin to compete with  music listening, which is nearly universal (94 percent), it exceeds the  percentage of U.S.  consumers who report going out to the movies (53 percent), during that same  time period. Gaming is also benefiting from new outlets for playing.&#160; Overall 10 percent of U.S. consumers  played video games on a social network. Five percent have paid to download a  video game from the Web, which is an increase of nearly 2 percent since last  year.</P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.npd.com/press/releases/press_090520.html" href="http://www.npd.com/press/releases/press_090520.html">Read more at www.npd.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/07/10/more-americans-play-video-games-than-go-out-to-movies/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.npd.com/press/releases/press_090520.html</amplify:clipsource>
<amplify:clipsourceshort>www.npd.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Women Make Up Almost 1/3 of Console Gamers in 2009</title>
		<link>http://bitbriefs.amplify.com/2009/07/08/women-make-up-almost-13-of-console-gamers-in-2009/</link>
		<comments>http://bitbriefs.amplify.com/2009/07/08/women-make-up-almost-13-of-console-gamers-in-2009/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 02:45:23 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/07/08/women-make-up-almost-13-of-console-gamers-in-2009/</guid>
		<description><![CDATA[No CommentaryClipped from www.emarketer.comThe &#8220;Gamer Segmentation 2009&#8221; report, from The NPD Group, found that women will make up 28% of console gamers in 2009, up from 23% last year. 

See more at www.emarketer.com&#160;]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 135AFBD6-6282-4E80-86C7-9B88E14EBCBD CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007166" href="http://www.emarketer.com/Article.aspx?R=1007166">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007166"><table cellpadding="0" cellspacing="0"><tr><td><P>The &#8220;Gamer Segmentation 2009&#8221; report, from <a rel="nofollow" target="blank" href="http://www.npd.com/">The NPD Group</A>, found that women will make up 28% of console gamers in 2009, up from 23% last year. 

</P></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007166"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content7.clipmarks.com/clog_clip_cache/bitbriefs.com/135AFBD6-6282-4E80-86C7-9B88E14EBCBD/7F52D09F-FDEC-4566-ABA6-AE18A74CF597" alt="US Female Console Gamers, 2008 &amp; 2009 (% of total console gamers)" width="324"></div></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007166"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content8.clipmarks.com/clog_clip_cache/bitbriefs.com/135AFBD6-6282-4E80-86C7-9B88E14EBCBD/71A54DEC-FA51-4B27-851C-E8FF7E05882A" alt="Average Amount of Time Spent Playing Games Online Among US Gamers, 2009 (% of total)" width="324"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007166" href="http://www.emarketer.com/Article.aspx?R=1007166">See more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/07/08/women-make-up-almost-13-of-console-gamers-in-2009/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007166</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Wii Helps Fuel Increase in Female Gamers</title>
		<link>http://bitbriefs.amplify.com/2009/07/01/wii-helps-fuel-increase-in-female-gamers/</link>
		<comments>http://bitbriefs.amplify.com/2009/07/01/wii-helps-fuel-increase-in-female-gamers/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 00:06:49 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/07/01/wii-helps-fuel-increase-in-female-gamers/</guid>
		<description><![CDATA[No CommentaryClipped from www.npd.comPORT WASHINGTON, NEW YORK, June 29, 2009 &#8211; According to Gamer Segmentation 2009, the most recent report from leading market  research company, The NPD Group, female gamers are on the rise in 2009 compared to 2008, significantly among Console Gamers. There was a four percentage point rise in females among both [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 36122A86-CBFE-4AFC-A9FB-C4868940EFAA CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.npd.com/press/releases/press_090629b.html" href="http://www.npd.com/press/releases/press_090629b.html">www.npd.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.npd.com/press/releases/press_090629b.html"><table cellpadding="0" cellspacing="0"><tr><td><P><STRONG>PORT WASHINGTON, NEW YORK, June 29, 2009 </STRONG>&#8211; According to <EM>Gamer Segmentation 2009</EM>, the most recent report from leading <a rel="nofollow" href="http://www.npd.com/corpServlet?nextpage=corp_welcome.html">market  research </A>company, The NPD Group, female gamers are on the rise in 2009 compared to 2008, significantly among Console Gamers. There was a four percentage point rise in females among both Heavy Portable and Extreme Gamers.</P></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.npd.com/press/releases/press_090629b.html"><table cellpadding="0" cellspacing="0"><tr><td><P>Females increased by five percentage points among Console Gamers, from 23 percent in 2008 to 28 percent in 2009. Since the rise in console usage among Console Gamers can be mainly attributed to the Wii, which increased in usage by 19 percentage points from last year<EM>, </EM><EM>this underscores the finding that more females are using console systems, especially the Wii</EM><EM>.</EM></P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.npd.com/press/releases/press_090629b.html" href="http://www.npd.com/press/releases/press_090629b.html">Read more at www.npd.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/07/01/wii-helps-fuel-increase-in-female-gamers/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.npd.com/press/releases/press_090629b.html</amplify:clipsource>
<amplify:clipsourceshort>www.npd.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>37% of US Adults Own a Game Console, 10% Plan to Purchase One in Next 12 Months</title>
		<link>http://bitbriefs.amplify.com/2009/07/01/37-of-us-adults-own-a-game-console-10-plan-to-purchase-one-in-next-12-months/</link>
		<comments>http://bitbriefs.amplify.com/2009/07/01/37-of-us-adults-own-a-game-console-10-plan-to-purchase-one-in-next-12-months/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 00:04:41 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/07/01/37-of-us-adults-own-a-game-console-10-plan-to-purchase-one-in-next-12-months/</guid>
		<description><![CDATA[No CommentaryClipped from www.marketingcharts.comNearly four in 10 (37%) of US adults own a game console, and 10% plan on purchasing a new console in the next 12 months, according to (pdf) data released by Nielsen Online. See more at www.marketingcharts.com&#160;]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 8F49ABC6-DCF4-4B79-9455-AF891F9FB46A CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/" href="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/">www.marketingcharts.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/"><table cellpadding="0" cellspacing="0"><tr><td><P>Nearly four in 10 (37%) of US adults own a game console, and 10% plan on purchasing a new console in the next 12 months, <a rel="nofollow" href="http://www.nielsen-online.com/pr/pr_090629.pdf">according to</A> (pdf) data released by <a rel="nofollow" href="http://www.nielsen-online.com">Nielsen Online</A>. </P></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content6.clipmarks.com/clog_clip_cache/bitbriefs.com/8F49ABC6-DCF4-4B79-9455-AF891F9FB46A/F5619BDE-1E48-40DB-95A6-B31A729CFD19" alt="nielsen-online-percent-online-adults-own-video-game-console-june-2009.jpg" width="384"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/" href="http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/">See more at www.marketingcharts.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/07/01/37-of-us-adults-own-a-game-console-10-plan-to-purchase-one-in-next-12-months/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.marketingcharts.com/interactive/four-in-10-us-adults-own-game-console-more-women-play-wii-9630/nielsen-online-percent-online-adults-own-video-game-console-june-2009jpg/</amplify:clipsource>
<amplify:clipsourceshort>www.marketingcharts.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Gaming Software Market to Hit $92B by 2015</title>
		<link>http://bitbriefs.amplify.com/2009/06/23/gaming-software-market-to-hit-92b-by-2015/</link>
		<comments>http://bitbriefs.amplify.com/2009/06/23/gaming-software-market-to-hit-92b-by-2015/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 17:48:55 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/06/23/gaming-software-market-to-hit-92b-by-2015/</guid>
		<description><![CDATA[No CommentaryClipped from www.industrygamers.comThe gaming industry has seen a meteoric rise over the past several years, now worth many billions of dollars.  Today, Global Industry Analysts (GIA) projected that it expects the global market for gaming software to be $91.96 billion by 2015. This report follows one from PricewaterhouseCoopers last week, which predicted the [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: BD701DC8-9479-43C4-9474-9CD21EF35F2C CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/" href="http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/">www.industrygamers.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/"><table cellpadding="0" cellspacing="0"><tr><td><P>The gaming industry has seen a meteoric rise over the past several years, now worth many billions of dollars.  Today, Global Industry Analysts (GIA) projected that it expects the global market for gaming software to be $91.96 billion by 2015. This report follows one from PricewaterhouseCoopers last week, which <a rel="nofollow" href="http://www.industrygamers.com/news/games-to-lead-entertainment-in-north-america-reaching-216-billion-in-2013/">predicted the global gaming market to hit $73.5 billion by 2013</A>.</P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/" href="http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/">Read more at www.industrygamers.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/06/23/gaming-software-market-to-hit-92b-by-2015/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.industrygamers.com/news/gaming-market-estimated-to-reach-9196-billion-by-2015/</amplify:clipsource>
<amplify:clipsourceshort>www.industrygamers.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>In-Game Advertising to Reach $1.4 Billion by 2013</title>
		<link>http://bitbriefs.amplify.com/2009/06/16/in-game-advertising-to-reach-14-billion-by-2013/</link>
		<comments>http://bitbriefs.amplify.com/2009/06/16/in-game-advertising-to-reach-14-billion-by-2013/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 14:11:52 +0000</pubDate>
		<dc:creator>L.A. Clipper</dc:creator>
		
		<category><![CDATA[Ad Spending]]></category>

		<category><![CDATA[Analytics &amp; Measurement]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/06/16/in-game-advertising-to-reach-14-billion-by-2013/</guid>
		<description><![CDATA[No CommentaryClipped from www.adweek.com
Revenue generated in the U.S. and Canada by the videogame industry,
minus hardware sales, will grow at an average clip of 5.8 percent
annually over the next five years, according to a new
PricewaterhouseCoopers analysis.
Videogame advertising, which generated just $30 million in North
America in 2004, will grow to $886 million this year and to $1.4
billion [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: E567D135-9611-4D53-8C58-F415D71AA03E CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1" href="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1">www.adweek.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
Revenue generated in the U.S. and Canada by the videogame industry,
minus hardware sales, will grow at an average clip of 5.8 percent
annually over the next five years, according to a new
PricewaterhouseCoopers analysis.</DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
Videogame advertising, which generated just $30 million in North
America in 2004, will grow to $886 million this year and to $1.4
billion in 2013, according to PWC. </DIV><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1" href="http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1">Read more at www.adweek.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/06/16/in-game-advertising-to-reach-14-billion-by-2013/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.adweek.com/aw/content_display/news/agency/e3iecfa450e38f03b772b2f78cfee87cbe1</amplify:clipsource>
<amplify:clipsourceshort>www.adweek.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>In-Game Advertising to Reach $1 Billion</title>
		<link>http://bitbriefs.amplify.com/2009/05/28/in/</link>
		<comments>http://bitbriefs.amplify.com/2009/05/28/in/#comments</comments>
		<pubDate>Fri, 29 May 2009 03:52:27 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Ad Networks, Ad Exchanges, Portals]]></category>

		<category><![CDATA[Ad Spending]]></category>

		<category><![CDATA[Consumer Electronics]]></category>

		<category><![CDATA[Digital Media Mix]]></category>

		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/05/28/in/</guid>
		<description><![CDATA[No CommentaryClipped from www.gamedaily.comScreen Digest today published their latest report, which estimates that spending on in-game advertisements will reach $1 billion by 2014.  The study, titled &#8220;In-Game Advertising: Market Assessment and Forecasts to 2014,&#8221; asserts that the relevance of gaming as a medium will make it attractive to ad buyers.  


&#8220;Dynamic in-game advertising [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: reload CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1" href="http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1">www.gamedaily.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1"><table cellpadding="0" cellspacing="0"><tr><td><P><A target="_blank" href="http://www.screendigest.com/">Screen Digest</A> today published their latest report, which estimates that spending on in-game advertisements will reach $1 billion by 2014.  The study, titled &#8220;In-Game Advertising: Market Assessment and Forecasts to 2014,&#8221; asserts that the relevance of gaming as a medium will make it attractive to ad buyers.  </P>

<P>
&#8220;Dynamic in-game advertising offers brands the same accountability as other digital platforms but in a more controlled environment than social display media and through a more standardized value chain than mobile advertising,&#8221; says Vincent Letang, Screen Digest Senior Analyst for Advertising. &#8220;Like online video pre-rolls, in-game advertising fills a gap in online branding, bringing familiar formats such as virtual billboards and TV ads into the gaming experience.&#8221;</P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1" href="http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1">Read more at www.gamedaily.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/05/28/in/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.gamedaily.com/articles/news/report-ingame-ads-spending-to-reach-1-billion-by-2014/?biz=1</amplify:clipsource>
<amplify:clipsourceshort>www.gamedaily.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Stats on Mobile Gamers</title>
		<link>http://bitbriefs.amplify.com/2009/05/15/stats-on-mobile-gamers/</link>
		<comments>http://bitbriefs.amplify.com/2009/05/15/stats-on-mobile-gamers/#comments</comments>
		<pubDate>Fri, 15 May 2009 19:08:05 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Mobile Phone Marketing]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/05/15/stats-on-mobile-gamers/</guid>
		<description><![CDATA[No CommentaryClipped from www.infosolutionsgroup.comPopCap Games, the leading developer and publisher of casual games, today
announced results of a new survey that shows 57 percent of AT&#38;T wireless
customers who were polled play mobile games on their wireless devices. The
survey, conducted by Information Solutions
Group among more than 1,100 AT&#38;T wireless customers, underscores the
growing popularity of mobile gaming.&#160; 59% [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 3019F4CB-29C9-47D2-B70B-F3E36AC9A08E CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.infosolutionsgroup.com/popcapmobile09.htm" href="http://www.infosolutionsgroup.com/popcapmobile09.htm">www.infosolutionsgroup.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.infosolutionsgroup.com/popcapmobile09.htm"><table cellpadding="0" cellspacing="0"><tr><td>PopCap Games, the leading developer and publisher of casual games, today
announced results of a new survey that shows 57 percent of AT&amp;T wireless
customers who were polled play mobile games on their wireless devices. The
survey, conducted by <A href="http://www.infosolutionsgroup.com/ISG_services.htm">Information Solutions
Group</A> among more than 1,100 AT&amp;T wireless customers, underscores the
growing popularity of mobile gaming.<SPAN>&#160; </SPAN></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.infosolutionsgroup.com/popcapmobile09.htm"><table cellpadding="0" cellspacing="0"><tr><td><SPAN>59% indicated they play games on their phone at least once a
month; 40% said they played weekly or more often, while 41% said they played
less than once per month.</SPAN></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.infosolutionsgroup.com/popcapmobile09.htm"><table cellpadding="0" cellspacing="0"><tr><td><SPAN>91%
of mobile gaming sessions are 30 minutes or less; fully 62% are less than 15
minutes<B>. <SPAN>71% of
mobile gamers play games on their phone for less than an hour per week; more
than half (52%) of those who play daily said they play for three or more hours
per week.</SPAN></B><SPAN></SPAN></SPAN></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.infosolutionsgroup.com/popcapmobile09.htm"><table cellpadding="0" cellspacing="0"><tr><td><SPAN>Over
three quarters (78%) of mobile gamers have been playing games on their phone for
more than a year, and 55% of those say they&#8217;ve been playing for 3+ years.<SPAN></SPAN></SPAN></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.infosolutionsgroup.com/popcapmobile09.htm"><table cellpadding="0" cellspacing="0"><tr><td><SPAN>On
average, nearly a quarter (22.2%) of a mobile gamer&#8217;s total game playing time
occurs on their mobile phone.</SPAN><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.infosolutionsgroup.com/popcapmobile09.htm" href="http://www.infosolutionsgroup.com/popcapmobile09.htm">Read more at www.infosolutionsgroup.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
			<wfw:commentRss>http://bitbriefs.amplify.com/2009/05/15/stats-on-mobile-gamers/feed/</wfw:commentRss>
	<amplify:clipsource>http://www.infosolutionsgroup.com/popcapmobile09.htm</amplify:clipsource>
<amplify:clipsourceshort>www.infosolutionsgroup.com</amplify:clipsourceshort>
	</item>
		<item>
		<title>Web-To-TV In 24 Million U.S. Homes By 2013</title>
		<link>http://bitbriefs.amplify.com/2009/05/11/web-to-tv-in-24-million-us-homes-by-2013/</link>
		<comments>http://bitbriefs.amplify.com/2009/05/11/web-to-tv-in-24-million-us-homes-by-2013/#comments</comments>
		<pubDate>Mon, 11 May 2009 17:33:51 +0000</pubDate>
		<dc:creator>The Clipness</dc:creator>
		
		<category><![CDATA[Digital Media Technology]]></category>

		<category><![CDATA[Digital Media Usage]]></category>

		<category><![CDATA[General Marketing]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<category><![CDATA[Integration and Convergence]]></category>

		<category><![CDATA[Online Display &amp; Rich Media]]></category>

		<category><![CDATA[Online Video]]></category>

		<category><![CDATA[Traditional Marketing Media]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/05/11/web-to-tv-in-24-million-us-homes-by-2013/</guid>
		<description><![CDATA[No CommentaryClipped from www.mediapost.comThe long-awaited promise of Web-to-TV video will finally begin to materialize in the next few years, according to a new report by technology research firm In-Stat.    
The company forecasts that by 2013 the number of U.S. broadband households watching Web-to-TV content will grow to 24 million, generating $2.9 billion [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div><div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: D91FC2B1-D016-4AFC-972F-A2FF1859E244 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461">www.mediapost.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461"><table cellpadding="0" cellspacing="0"><tr><td>The long-awaited promise of Web-to-TV video will finally begin to materialize in the next few years, according to a new report by technology research firm In-Stat.  <P> </P> <P>
The company forecasts that by 2013 the number of U.S. broadband households watching Web-to-TV content will grow to 24 million, generating $2.9 billion in revenue from streaming services. In-Stat points out that almost 30% of those ages 25 to 34 already use game consoles to view streaming video off the Internet. </P><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461">Read more at www.mediapost.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=105461</amplify:clipsource>
<amplify:clipsourceshort>www.mediapost.com</amplify:clipsourceshort>
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		<title>Top 10 PC Games by Gender</title>
		<link>http://bitbriefs.amplify.com/2009/04/24/top-10-pc-games-by-gender/</link>
		<comments>http://bitbriefs.amplify.com/2009/04/24/top-10-pc-games-by-gender/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 13:06:02 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[Demographics and Psychographics]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/04/24/top-10-pc-games-by-gender/</guid>
		<description><![CDATA[Clipped from www.emarketer.comSee more at www.emarketer.com&#160;No Commentary]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: E7BD509F-69AA-477E-835C-678E3AE0C80B CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007055" href="http://www.emarketer.com/Article.aspx?R=1007055">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007055"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content6.clipmarks.com/clog_clip_cache/bitbriefs.com/E7BD509F-69AA-477E-835C-678E3AE0C80B/849FF51A-D671-43E4-847A-92C88F22074A" alt="Top 10 PC Games Among US Gamers Ages 25-54, by Gender, December 2008" width="262"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007055" href="http://www.emarketer.com/Article.aspx?R=1007055">See more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div><div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007055</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
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		<title>Video Game Console Usage Demographics by Age and Gender</title>
		<link>http://bitbriefs.amplify.com/2009/04/24/video-game-console-usage-demographics-by-age-and-gender/</link>
		<comments>http://bitbriefs.amplify.com/2009/04/24/video-game-console-usage-demographics-by-age-and-gender/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 13:05:13 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[Demographics and Psychographics]]></category>

		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/04/24/video-game-console-usage-demographics-by-age-and-gender/</guid>
		<description><![CDATA[Clipped from www.emarketer.comSee more at www.emarketer.com&#160;No Commentary]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: DC87DEC8-603B-4E93-BB34-62A4455FE708 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007055" href="http://www.emarketer.com/Article.aspx?R=1007055">www.emarketer.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.emarketer.com/Article.aspx?R=1007055"><table cellpadding="0" cellspacing="0"><tr><td><div align="center" class="Clog_Content_Item_Image"><img src="http://content6.clipmarks.com/clog_clip_cache/bitbriefs.com/DC87DEC8-603B-4E93-BB34-62A4455FE708/6F56850D-AB33-447A-A2F2-5B7881D74902" alt="US Next-Generation Video Game Console Usage, by Age and Gender, December 2008" width="218"></div><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.emarketer.com/Article.aspx?R=1007055" href="http://www.emarketer.com/Article.aspx?R=1007055">See more at www.emarketer.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div><div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div>]]></content:encoded>
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	<amplify:clipsource>http://www.emarketer.com/Article.aspx?R=1007055</amplify:clipsource>
<amplify:clipsourceshort>www.emarketer.com</amplify:clipsourceshort>
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		<title>Video Games as the 5th Network Gaining on NBC</title>
		<link>http://bitbriefs.amplify.com/2009/04/09/video-games-as-the-5th-network-gaining-on-nbc/</link>
		<comments>http://bitbriefs.amplify.com/2009/04/09/video-games-as-the-5th-network-gaining-on-nbc/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 22:06:03 +0000</pubDate>
		<dc:creator>Dr.Clip</dc:creator>
		
		<category><![CDATA[In-Game Advertising]]></category>

		<guid isPermaLink="false">http://bitbriefs.com/2009/04/09/video-games-as-the-5th-network-gaining-on-nbc/</guid>
		<description><![CDATA[Clipped from www.mediaweek.com





Americans, as a whole, spend more time playing video games than
they do watching the CW. And video games&#8212;the real &#8220;5th
Network&#8221;&#8211;may even be closing in on NBC. 
Those are just a few of the conclusions that can be drawn of a new
report issued by Nielsen PreView called The Video Game Handbook,
which provides marketers a [...]]]></description>
			<content:encoded><![CDATA[<div class="Clog_Content_Outer"><!-- BEGIN_CLOG_CONTENT ID: 6D343840-E48F-40BC-8B58-F83304D6CDF8 CLOGS.CLIPMARKS.COM --><div class="Clog_Top_Wrap"><div class="Clog_Source_First"><span>Clipped from <a rel="clipsource" target="_blank" title="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641" href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641">www.mediaweek.com</a></span></div></div><div class="Clog_Middle_Wrap"><blockquote class="Clog_Content_Item" cite="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641"><table cellpadding="0" cellspacing="0"><tr><td><DIV>





Americans, as a whole, spend more time playing video games than
they do watching the CW. And video games&#8212;the real &#8220;5th
Network&#8221;&#8211;may even be closing in on NBC. </DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
Those are just a few of the conclusions that can be drawn of a new
report issued by Nielsen PreView called The Video Game Handbook,
which provides marketers a sense of the scope and scale of the
growing video game audience. According to the data derived from
Nielsen&#8217;s National People Meter back in the fourth quarter of last
year, usage of console video games (gaming systems which are
connected to a user&#8217;s TV) accounted for a whopping 64 billion
minutes in December. </DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
In fact, big time gamers are also big time TV viewers: The top
quintile of gamers&#8212;who average 93 minutes of console usage per
day&#8211;consumed as many minutes of TV as the weakest video game
users, according to the research cited. &#8220;Gamers are a sophisticated
media consumer, digesting media at a higher rate than the average,&#8221;
reads the report.</DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
Interestingly, video game users appear to shift back and forth from
video game mode to TV mode in a consistent pattern. Among console
users, their gaming peaks around 7:00 p.m. while TV viewing peaks
around 9:00 p.m. That perhaps indicates that advertisers should
attempt to use both media to reach consumers in tandem, said
Nielsen. &#8220;In general, many gamers give way to the primetime TV hour
as it approaches, indicating a complementary approach to the two
mediums would be most efficient,&#8221; read the report.</DIV></td></tr></table></blockquote><div class="Clog_Content_Hr"></div><blockquote class="Clog_Content_Item" cite="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641"><table cellpadding="0" cellspacing="0"><tr><td><DIV>
Nielsen&#8217;s report also puts one more nail in the coffin for the
enduring young male, pasty-faced gamer stereotype. Console game
usage has become more and more mainstream, particularly with the
explosion in popularity of the family friendly Nintendo Wii, which
has sold 18 million consoles versus 11.6 million for the Xbox 360
and 5.7 million for Sony&#8217;s PlayStation3. </DIV><span class="Clog_Source_Button"><a rel="clipsource" target="_blank" title="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641" href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641">Read more at www.mediaweek.com</a></span></td></tr></table></blockquote></div><div class="Clog_Bottom_Wrap">&nbsp;</div></div><div class="Clog_Commentary_Wrap"><div class="Clog_Post_Text"><p><span class="Clog_No_Commentary">No Commentary</span></p></div></div>]]></content:encoded>
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